You have been summoned to a different world. Before you stands an interesting array of rocks, stones, and pedestals. You rub your eyes, a bit confused, as it looks like you’re on a cliff. Suddenly, you feel a slight tug on your arm, as if someone wants your attention. You turn to see a little man in a cloak, pulling you towards a chest that rests a bit away from the strange array. He motions for you to place a few pieces down, and summon some more. You are now the summoner’s defense master, here to keep his treasures safe. To protect the Summoner’s greed, one must be ready to do anything.
Summoner’s Greed Strategy Guide
Summoner’s Greed plays on the regular Tower Defense Strategy games that have been released in the past. A simple concept, you have an array of pedestals and areas where you are able to place monsters and minions to do your bidding. There will be waves of enemies that come swarming towards you, from simple knights to evil dominators, as well as axe-swinging champions. There are also area bosses that you will have to account for. Utilizing everything at your disposal, you must survive all of the enemy waves without giving up a single one, and keep them from taking the Summoner’s treasure chest. As with all games, there are simple tactics and methods that you can use to keep yourself ahead of the game. Here are a few that will keep you one step ahead of the enemies.
Blocks that can be broken
Unlike most other tower defense games, in this one, there are blocks that are able to be broken. Specifically speaking, these blocks are rocks that heavy, large units can destroy. These stones generally hold the array to a rigid snake-like pattern, but if you end up letting them get broken, the paths that enemies can take suddenly split into about three to four different routes. As such, ensuring that these blocks are not broken will help to keep a rigid structure so that your towers can attack and kill the invaders and scavengers quickly and efficiently.
Keep the Damage all-encompassing
There are multiple different towers that can be used. For instance, there are the straight damage dealers, like the slimes and the wolf. These are your regular DPS units that output a high amount of damage. But, they don’t have any special traits, such as slowing down an enemy, or stunning them. As such, they are best utilized where they can cover a wide area of space.
Then there are the utility damage dealers. This includes such things as the bear and slowing slime. Both of these summoned creatures deal significantly lower damage, but bring some sort of utility to the fight. This is usually in the form of armor reduction for the slime, or an aoe stun for the bear. As such, finding the proper way to keep them used is necessary.
Lastly, there are the full utility characters. The best example of this is the conniving fox. Instead of dealing any sort of damage, the fox is a stationary character that buffs the damage output of adjacent defenses by a certain percentage. Instead of damage at all, they instead grant some sort of buff to surrounding units, making them an important cog in the machine.
To be able to fully utilize these characters, the best way to do it is to place your damage sources on the sides, along the middle of the array. If you are to look at it in a simplified manner, there are nine different pedestals. That means you can have nine different types of summoned creatures to help with your defenses. The best way to look at it is to look at it like a phone number dialing system, with one being in the top left, and nine being in the bottom right. For pure damage, the best way I’ve seen it work is to place your primary longer-ranged damage on the four and six positions, with your utility buffer at five. This way, your damage dealers will be able to fully utilize their damage ranges, without having to give up distance. Next, is the utility damage dealers. The primary spots you want to place them are at chokepoints that all your damage dealers to continue firing at them. For instance, placing the aoe bear at the seventh position allows for the stunned targets to still be hit by one of the dps slimes. For the armor shredding slime character, I found that placing it at the first position allows the debuffed target to continue walking towards the dps creatures, allowing for them to be damaged even further.
Upgrade in stages
Although many people may say to upgrade everything evenly, in essence, there is no reason to. The only ones that need to be constantly kept at the top are the dps units, and the primary utility buffer. This is because, the more damage you pump out, the better your odds. The utility dps don’t need to be buffed as much, as they already serve their purpose with the simple action of having their special up, so it doesn’t need to be raised more. So, remember, focus on the DPS first, then the utility buffer, then the utility dps last.
The spells I’ve found to not be as helpful as they would seem. Although they seem overpowered, they take quite a lot to gold to upgrade, with some of the upgrades being almost 100 gold for a small increase in damage. This seems to be absolutely insane to me, as it would be more important to upgrade the creatures who don’t have cool downs. So, save your gold for upgrading your summoned defenders.
There are plenty of ways to go around this, as this is a never-ending game. There is no end, meaning that you can always attempt new things. But, these are just a few tips to help you out along the way. Good luck, and happy defending!