TerraGenesis Tips, Cheats and Strategy Guide

TerraGenesis places you at the head of constructing new colonies and help keep humanity thriving in a dying population. Earth has become too populated, so it is up to you to figure out how to create livable worlds on other planets. Aligning yourself with a proper Alliance, building colonies, mining for resources and currency, use all of these to your advantage to create an abundance of life and wealth for your colonists, and to transform your chosen planet into a world able to sustain life.

TerraGenesis Tips, Cheats & Strategy Guide

TerraGenesis is not for the faint of heart. With multiple areas to have to contain and immense quick-time decisions, it is easy to be overwhelmed early on. Trying to balance the co2 levels with pressure levels, as well as balancing between either humans/animals and plants, everything can go awry with just a few wrong industries being built within a colony. As such, there is no right or wrong way to go around things, but there are ways to make your colony thrive safely, without possible collapse.

Choosing a Planet and Alliance

Starting out, choosing the right planet for your needs is essential. Each planet has its own difficulty and resources, although the resources are not known at the beginning. Difficulty is shown first, though, so if you are a newcomer to the game, I recommend picking a planet that is a known barren wasteland, such as Mars or Venus within the Terrestrial Planets. Earth is by far the hardest, as you must deal with already built colonies, and having to keep up with them is extremely tough. Starting out with planets such as Mars or Venus allows you to start with a fresh slate, meaning you can customize your colonies to your own taste.

Choosing a faction can be extremely difficult, but hold no great power over each other. They only affect your style of play, and give you benefits depending on how you wish to move forward in your colony. There are four different factions: Daughters of Gaia, Sons of Hephaestus, United Nations Space Administration, and Horizon Corporation. Most focus on transformation and moving forward with colonization, with Horizon Corporation being the only one that is more focused on money and obtaining wealth, which can easily hinder your relations with other planets and alliances as the game progresses. For beginners, I recommend the UNSA, as they are under a democratic system, meaning there is a lower chance of overpowering of higher-ups, which means faster development of certain colonies to adopt cultural uniqueness’s.


Within this game, timing is everything. Everything from lowering the pressure of a planet to increasing the Co2 levels of your surroundings runs on time. This also applies to gaining currency and depletion of your resources. Thus, managing your time is important. The biggest tip to understand is, taking things slow is the best route to go. At the beginning, you start with low amounts of research to use to start working on your colonies, as well as a small amount of cash. 10 million may seem like quite a bit, but keep in mind that this amount must also be for your colony creations as well as mining operations and sustaining these points. The higher the level of equipment you create, the more you will be drained of your currency. Thus, keeping things on the cheaper side at the beginning of the game will ensure that you have the capital to continuously build up your colonies and to upgrade them as you see fit.

Now, you may be wondering why I stated all this right at the beginning, and why this has to deal with Time-lapsing. In the game, the time that passes in ratio to gaining or losing resources is not hours in real time, but minutes. This means that, for every minute that passes, you will be cycling through what I consider a days worth of work. Understanding this fact means that, for every utility that you place in a colony that, say, reduces Atmospheric pressure by 4, will have reduced the atmospheric pressure by 5760 in one real day’s cycle. As such, you can technically win the game by producing a livable system by just waiting out the days with low level equipment. This is why the point of playing it slow is a viable option. Going slow does not mean you are behind, just that you like to be safer.

When and What to Research

The staple of researching is this: Only research what is necessary. If researching biosphere colonies is not necessary yet, since you do not have proper colonization conditions, then it would be a useless research at early levels. The best tip is to only research the base of each category, and then wait it out and see which one you need to upgrade first. This is due to the fact that you are able to upgrade the individual facilities within the colonies, thus upgrading the output that they can give, which sometimes renders the upgraded research unnecessary.

Gaining Currency and Balancing your Culture

Gaining currency is very straightforward. You build outposts, put down mines, and wait for the currency to flood in. upgrading the mines increases the flow of currency, but reduces the time it takes until the resource is depleted. Once it is depleted, you must move on to the next area to place an outpost. Balancing out how quickly you deplete the resource with how often you need to move your outposts is purely up to your own discretion.

Culture is the last point, and to this, it still falls primarily on your own playstyle. Depending if you wish to create more Biomass growth, or if you prefer to leave the planet’s surface unchanged and focus on living within habitations, it is completely up to you. But, whichever you choose, you must play around accordingly. For instance, if you plan to move forward with Biomass growth, you must be ready to make the subsequent choices of pushing away habitation quick-time choices, and be okay with destroying the environment that is already there. In counter-point, going for habitation means you are going to need to preserve the surface of your planet, meaning you need to be on the lookout for changes within your stats.

Overall, this game is time-consuming, painstaking, and very rewarding. Making sure to balance all your needs to suit the planet, all while keeping the peace between factions, is a tough thing to do. As such, going slow while creating your colonies is the best option to go for. Good luck, and happy creation!


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